◆ Sprintstack v2 — now taking Q4 projects · One team, brief to Play Store, no handoffs
Android app studio · Sprint-fast delivery

Android apps shipped in two-week sprints.

Sprintstack is an Android studio based in Slough. We ship Kotlin apps for game studios, product teams, and founders who need to move. Two-week rhythm, weekly signed builds, Play Store on the day we said we would.

4-16 week engagements Kotlin native Slough-built

â—† How a Sprintstack project runs

Every · project
Sprint 01
Load
Read the brief. Meet the team. Write the plan.
Sprint 02-N
Build
Weekly signed builds. Friday demos. Kotlin native.
Sprint N+1
Ship
Play Store submission. Staged rollout. Fire cover.
Sprint N+2
Hand off
Runbook. Pairing sessions. Optional retainer.
â—† WHAT WE DO

Services in plain language.

Six shapes of engagement. Fixed-price where we can; time-and-materials where fixed doesn't make sense. Always your call which.

01

Full Android build

Brief through to Play Store live. 8-16 weeks depending on scope. Kotlin native, Compose UI, backend integration, release pipeline, first-month post-launch cover.

From £52k · 8-16 wk
02

Feature sprint

One substantial feature added to your existing Android app in four weeks. Fixed price, fixed scope, merged clean into your release rhythm.

£16k · 4 wk fixed
03

Platform audit

Two-week deep dive on your Android app. Performance, crash rate, gradle setup, dependency graph, release process. Written report; 60-min walkthrough with your team.

£4.5k · 2 wk
04

Rescue & rewrite

Inherited an Android codebase that nobody wants to touch? We triage the emergencies, stabilise the pipeline, plan the rewrite in phases you can commit to.

From £28k · Phased
05

Play Store launch

Store listing, metadata, screenshots, video, staged rollout, 90-day ASO. Runs alongside a build or as a standalone project for teams launching internally-built apps.

£6.5k · 3 wk
06

Retainer

Ongoing engineering time on your Android app after launch. Predictable monthly capacity, cancel any month with 30 days notice, no minimum term.

From £8k/mo
â—† HOW WE WORK

The programme, in four phases.

Same rhythm on every engagement. Weekly signed build. Friday demo. Monthly retro that names what didn't work.

01

Load — understand the problem

We read what you have, interview 3-5 stakeholders, and write a plan that includes what we're deliberately not doing. Signed off before we write a line of Kotlin.

Weeks 1-2 · Fixed price · £6k
02

Build — ship every week

Two-week sprints from here on. Weekly signed APK on your team's phones. Friday demo at a standing time. Written recap in Slack same day.

Weeks 3-N · Per-sprint invoicing
03

Ship — Play Store live

Play Store submission with proper metadata, staged rollout (5% → 20% → 100% over 8 days), crash monitoring, first-week fire response by our on-call.

Week N+1 · Fixed price · included
04

Hand off — your team owns it

Codebase readme, release runbook, three-day pairing session with your engineers, first-month retainer at half rate. Then you run it.

Week N+2 · Fixed price · included
â—† SELECTED WORK

Apps on the Play Store.

Games · Feature sprint

Long Way Studios · Sable Hollow

Added the Android-side leaderboards and cloud saves for an indie roguelike. Four-week sprint alongside the studio's release schedule. 62% of active players opted into cloud save in the first month.

4wk
Sprint
62%
Adoption
Games · Full build

Hollow Cathedral

Ported an indie narrative game from a bespoke engine to native Android. 12-week build, Play Store live in Q1 2026, 4.8★ average across 2,400 reviews.

12wk
Build
4.8★
Play
Product · Rescue

Sun-Cold Games — Studio companion app

Rescued a companion Android app that had 8% crash rate and no working release pipeline. Six-month engagement: crash rate to 0.3%, pipeline rebuilt, handed back to their team.

6mo
Engagement
-96%
Crashes
Product · Retainer

Ferro Publishing — Play Console tools

Ongoing engineering retainer covering seven Android games across a publisher's portfolio. Monthly capacity of 60 engineer-hours; used flexibly across their titles.

7
Games covered
18mo
Retainer
34
Apps shipped
4.7★
Avg Play rating
100%
Kotlin native
24hr
First reply
â—† CLIENTS

What people who paid us say.

Sprintstack shipped our companion app in 12 weeks. Two other studios had quoted 6 months. Kotlin, Compose, clean codebase we can maintain in-house.
SC
Solveig Costa
Producer · Long Way Studios
Four-week feature sprint, delivered exactly on time, merged cleanly into our codebase, my team learned something from reading the PRs. That's the whole standard.
MK
Malachi Krupp
CTO · Hollow Cathedral
The audit was the specific document that convinced our board to fund the rewrite. Best £4.5k the company has spent on external work in three years.
IB
Iva Berg
Director · Sun-Cold Games

Have an Android project?

Book a 30-minute intro. Tell us the shape. If it's a fit we'll write a phase-1 proposal inside a week.